Special Move
A full powered, chargeable punch. Increase the damage output by holding down the button at the beginning. Release the button when you see a flash to further boost its properties.
Variants
| Move | Startup | On Hit | On Block | DMG |
|---|---|---|---|---|
| H Flash Knuckle | 22 | D | -4 | 1000 |
| L Flash Knuckle | 13 | D | -12 | 700 |
| M Flash Knuckle | 19 | 3 | -8 | 900 |
| OD Flash Knuckle | 15 | - | -22 | 400 |
| H Flash Knuckle(Charged) | 33 | D | 4 | 1300 |
| H Flash Knuckle(Perfect) | 33 | D | 4 | 1600 |
| L Flash Knuckle(Charged) | 26 | D | -8 | 800 |
| L Flash Knuckle(Perfect) | 26 | D | -8 | 900 |
| M Flash Knuckle(Charged) | 29 | D | -3 | 1000 |
| M Flash Knuckle(Perfect) | 29 | D | -3 | 1100 |

